Andrew Rasmussen

Software Engineer

Hi, thanks for stopping by!

I studied Software Engineering at the University of Waterloo. I dropped out a year early to work on a 3D WebGL game project, Venzio, with Borian Tchernev.

I then joined Facebook to find more meaningful work. I worked on React Native for a year and a half and then recently left to work on Product Pains, a project I started with Sarah Hum.

I'm currently working on Product Pains, a community for product designers that is dedicated to improving products through high quality feedback.

Check it out

I worked on React Native at Facebook for a year and a half, including on iOS and JS infrastructure and on the Groups app and Ads Manager app.

Check it out

I wrote a cool interactive 3d game for the browser using WebGL, Node.JS, and Socket.IO.

Check it out